Opis artikla
Scalable geometry architecture
Hardware tessellation engine
NVIDIA GigaThread engine with 3 async copy engines
Shader Model 5.1 (OpenGL 4.5 and DirectX 12)
Up to 32K x 32K texture and render processing
Transparent multisampling and super sampling
16x angle independent anisotropic filtering
32-bit per-component floating point texture filtering and blending
64x full scene antialiasing (FSAA)
Decode acceleration for MPEG-2, MPEG-4 Part 2 Advanced Simple Profile, H.264, HEVC, MVC, VC1, DivX (version 3.11 and later), and Flash (10.1 and later)
Dedicated H.264 and HEVC Encoder
Blu-ray dual-stream hardware acceleration (supporting HD picture-in-picture playback)
NVIDIA GPU Boost (automatically improves GPU engine throughput to maximize application performance)
CUDA Cores 640
GPU Memory 4 GB GDDR6
Peak FP32 Performance 1.709 TFLOPS
Memory Interface 128-bit
Memory Bandwidth 160 GB/s
Max Power Consumption 40 W
System Interface PCI Express 3.0 x16
Display Connectors 4x mDP
Max Digital Resolution 7680 x 4320 at 60 Hz
Max Displays 4x at 5K | 5120 x 2880 at 60 Hz
HDR Support Yes
Quad Buffered Stereo Yes
NVENC | NVDEC 2x H.264 and HVEC Encoders
1x Decode Engine
Form Factor Low-Profile Single Slot
Thermal Solution Active Fansink
PCIe 3.0 x16, Low Profile